Mowobeo Studio

Initializing · Mowobeo Studio

Inspired by the bold spirit of the Beo Nias

Playful Worlds.
Sharp Systems.

Mowobeo Studio is a small indie team building high-contrast strategy games, tight mechanics, bold silhouettes, and a signature touch inspired by the sharp, expressive character of the Beo Nias.

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Currently building: Ironshift Lane-based tactics · PC / Mobile (TBD)
Snapshot In Dev

Ironshift

Lane-based unit tactics with crunchy decisions.

Prototype
  • Push-and-counter lanes with timing-based deploys.
  • Simple input layer, deep loadout and matchup decisions.

Built with focus, iteration, and a love for strong gameplay.

Ironshift - In Development

A lane-based strategy game where small decisions snowball. Think push, trade, pivot and not button mash.

Status: TBD

Ironshift blends lane pressure, timing, and quirky unit synergy. Each unit is designed to read clearly in silhouette: small drones, chunky tanks, and weird utility pieces that bend the rules just enough to feel broken if you line them up right.

Core Loop

Earn energy, deploy units, crack lanes, then adjust your deck between runs.

Visual Language

Pure black, white, and orange for fast readability and strong mood.

  • Lane-based push & counterplay.
  • Collectible units & customizable loadouts.
  • Short, replayable sessions tuned for PC & mobile.

About Mowobeo

Mowobeo takes its spirit from the Beo Nias, a sharp, observant bird known for echoing the world around it.

We focus on tight mechanics, clear UX, and a limited palette so that every decision, every unit, and every frame pulls its weight. Small scope, strong identity.

Studio Focus

Systems-first design: lane control, resource tension, and tradeoffs that feel good to learn.

Visual Direction

Black, white, and orange only. Readable silhouettes, bold UI, and strong contrast.

How We Build

Ship small, learn fast, and treat each project as a lab for the next one.

Our Team

Two people behind the lanes and loadouts.

Ge

.ENVY

Game Developer

Ge

GE

Game Designer

Studio Snapshot

A tiny devlog-style glimpse at where Ironshift and the studio are right now.

Updated as development rolls forward
Ironshift

Core Combat Loop

Locking in the moment-to-moment: lane pressure, deploy timing, and unit readability.

Current Focus · Prototype feel

Next Milestone

Unit Roster Slice

Building a small but expressive roster: drones, tanks, and weird utility that hint at the full game.

Coming Up · Vertical slice units

Studio Rhythm

Small Steps, Often

Night and weekend dev: short passes, tight goals, and a focus on consistent progress over crunch.

Philosophy · Keep it sustainable

Stay in the Loop

Get occasional updates as Ironshift and future prototypes evolve — no spam, just milestone drops and dev notes.

X · coming soon Itch.io · coming soon Steam · coming soon