Playful Worlds.
Sharp Systems.
Mowobeo Studio is a small indie team building high-contrast strategy games, tight mechanics, bold silhouettes, and a signature touch inspired by the sharp, expressive character of the Beo Nias.
Ironshift
Lane-based unit tactics with crunchy decisions.
- Push-and-counter lanes with timing-based deploys.
- Simple input layer, deep loadout and matchup decisions.
Built with focus, iteration, and a love for strong gameplay.
Ironshift - In Development
A lane-based strategy game where small decisions snowball. Think push, trade, pivot and not button mash.
Ironshift blends lane pressure, timing, and quirky unit synergy. Each unit is designed to read clearly in silhouette: small drones, chunky tanks, and weird utility pieces that bend the rules just enough to feel broken if you line them up right.
Core Loop
Earn energy, deploy units, crack lanes, then adjust your deck between runs.
Visual Language
Pure black, white, and orange for fast readability and strong mood.
- Lane-based push & counterplay.
- Collectible units & customizable loadouts.
- Short, replayable sessions tuned for PC & mobile.
About Mowobeo
Mowobeo takes its spirit from the Beo Nias, a sharp, observant bird known for echoing the world around it.
We focus on tight mechanics, clear UX, and a limited palette so that every decision, every unit, and every frame pulls its weight. Small scope, strong identity.
Studio Focus
Systems-first design: lane control, resource tension, and tradeoffs that feel good to learn.
Visual Direction
Black, white, and orange only. Readable silhouettes, bold UI, and strong contrast.
How We Build
Ship small, learn fast, and treat each project as a lab for the next one.
Our Team
Two people behind the lanes and loadouts.
.ENVY
Game Developer
GE
Game Designer
Studio Snapshot
A tiny devlog-style glimpse at where Ironshift and the studio are right now.
Core Combat Loop
Locking in the moment-to-moment: lane pressure, deploy timing, and unit readability.
Current Focus · Prototype feel
Unit Roster Slice
Building a small but expressive roster: drones, tanks, and weird utility that hint at the full game.
Coming Up · Vertical slice units
Small Steps, Often
Night and weekend dev: short passes, tight goals, and a focus on consistent progress over crunch.
Philosophy · Keep it sustainable
Stay in the Loop
Get occasional updates as Ironshift and future prototypes evolve — no spam, just milestone drops and dev notes.